Sep 07, 2008, 03:54 PM // 15:54
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#1
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Who is the real problem?
At least half the treads on here are about how Anet screwed this up, or Izzy blew up that. Maybe it isn't Izzy or Regina. Maybe the problem is us. It's an MMO, which means they give us a basic structure, but we are the ones who can sway how good or bad the game will be.
Take pugs(or don't). Most people never play pugs anymore. They will H/H or play with guildies, but they won't pug. What does that leave? Mostly, people who are new to the game, get all their info from wiki or, God forbid, us, and are usually playing something for the first time. That or they are someone with such a massive ego, they never can take good advice on game play, thinking it's an attack on them. If more people with experience played in pugs, you wouldn't have this.
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it. You have 8 skills on your bar, and over a thousand to choose from. Are you telling me we are such bad players we can't use one as a counter, especially if we are going into an area, like GvG, where we know we'll encounter that "leet build"?
Finally, If the game is getting old, you are playing way too much. If you play a few hours a day, other than when you get together for events or elite missions/areas, the game will still be lively. If you are a crackhead grinding 5-6+ hours on the game5-7 days a week...you really need to look at what you are missing. Like reading a book. Seeing the sun. Making friends in the real world. Having sex. In the immortal words of the Shatner, "You there. How old are you? 35? Have you ever kissed a girl?"
It's a game. We are the ones who make it fun or not. If you liked it in the beginning, but don't now, the basics of it haven't changed. You have. Either try to find what made it fun in the first place, or leave the game.
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Sep 07, 2008, 04:12 PM // 16:12
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#2
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Oh, btw, the problem is that the game is old and was by its very design can't last forever.
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Sep 07, 2008, 04:17 PM // 16:17
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#3
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Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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I don't see the exaggerated problems the Guru pessimists see in-game.
There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions.
The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game.
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Sep 07, 2008, 04:18 PM // 16:18
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#4
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Well said...however, it's been said before and all you will ever get in response is this kind of muck^^^. Thanks for trying though. People in general feel they are entitled. eEntitled to anything they want and when they want it. I am a middle school teacher and see it every day. Everyone want a second chance, to get away with what others have gotten away with and their rewards right now, not later. The issue is societal, not just the game. The only way to fix it is to be the best person you can be and hope to lead by example. In the game: help others, don't flame, have a sense of humor, laugh good-naturedly at failure as if it were nothing more than the creation of a new opportunity to learn/succeed...most of all, don't EXPECT anything and you won't be dissapointed. Yes, players are the problem...but we could be the solution too...if everyone would just play the game for fun and quit QQ whem things don't go exactly as we want and DON't trash each other just for suggesting we make things better and don't feel like trying.
Last edited by TwinRaven; Sep 07, 2008 at 04:21 PM // 16:21..
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Sep 07, 2008, 04:19 PM // 16:19
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Clarissa F
Either try to find what made it fun in the first place, or leave the game.
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Have A.Net say that and I'll gladly pick one!
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Sep 07, 2008, 04:30 PM // 16:30
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#6
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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I thought this was a post discussing who the villain that sent the assassin golems after the lords of tyria in the MOX quests might be. So obviously I'm fairly disappointed at this stage.......
On topic, I think the OP raises a fair enough issue.
But the game is over three years old, the content is finite, and title grind just doesn't float a lot of folk's boats. And people who post on Riverside are likely to be somewhat disatisfied, because the satisfied ones are playing the game, or at least posting in the gameplaying parts of Guru.
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Sep 07, 2008, 04:31 PM // 16:31
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#7
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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The problem is people. Anet change stuff and people come here and QQ thinking Anet will listen.Generally they don't but nobody realises that.
People whine here that the game is dead.Did they ever think to actually go play it and maybe it wouldn't be as such
Suck it up and go play the game tbh
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Sep 07, 2008, 04:35 PM // 16:35
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#8
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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Too many people have nothing better too do than moan about things because others may actually enjoy something and get it nerfed... that is the problem.... selfish *** holes who can't get on with the fact others like things and have to try and get it changed.
It's a game, play it.... lol...
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Sep 07, 2008, 05:06 PM // 17:06
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#9
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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People don't pug out of personal choice.
Skill balances prevent gameplay becomming stale.
People are free to play the game as long as they wish without you judging them (apart from children, get your homework done ).
You are bound to find people complaining here, it's a forum, that's kinda the point.
Some people on guru do seem to complain over the smallest of things but you can eith egnore them or laugh at them, no need to get too bothered about it yourself.
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Sep 07, 2008, 05:21 PM // 17:21
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#10
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Frost Gate Guardian
Join Date: Jul 2007
Location: England
Guild: The X Viles [TXV]
Profession: R/
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Quote:
Originally Posted by Clarissa F
Finally, If the game is getting old, you are playing way too much. If you play a few hours a day, other than when you get together for events or elite missions/areas, the game will still be lively. If you are a crackhead grinding 5-6+ hours on the game5-7 days a week...you really need to look at what you are missing. Like reading a book. Seeing the sun.
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A) It burns,
B) It is painful.
C) Do not look directly at the Sun, it is a very stupid thing to do.
Quote:
Originally Posted by Clarissa F
Making friends in the real world. Having sex.
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A) Ok, I will, because as soon as you walk out the door people just run up to to you and say "Hi, want to be friends, let's go to bed together"
B) It's probably illegal for a large percentage of your readers.
Z) It's just a dumb thing to say.
Other than that you may have some reasonable points.
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Sep 07, 2008, 05:32 PM // 17:32
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#11
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Occam's razor
Maybe the problem is ANet keeps screwing up, and Izzy!
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Sep 07, 2008, 05:43 PM // 17:43
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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There is no problem.
This is what happens with EVERY video game from EVERY genre ever.
PS, only teenagers think that "real life" consists of nothing but sex.
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Sep 07, 2008, 05:47 PM // 17:47
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#13
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Originally Posted by Clarissa F
It's a game. We are the ones who make it fun or not. If you liked it in the beginning, but don't now, the basics of it haven't changed.
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This is where you are wrong, and why most of your post is fairly pointless.
The basic, fundamental design concepts of GW have changed considerably since Prophecies was released. Anet has a right to change their game however they please, but a person who bought one game but ended up playing another after 2 years has an equal right to complain about it.
However, people who complain about dumb things (like their favorite build being nerfed, or the ingame "economy") need to find better things to do with their time rather then wasting everyone elses with forum posts.
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Sep 07, 2008, 06:03 PM // 18:03
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#14
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Academy Page
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I'm just disappointed at how powerful the Dervish is compared to the Paragon. I mean, they load the Paragon with once-good skills, and buff the Dervish's always good skills.
There's hardly any Paragons left. Of course, I'm not saying Paragons are completely bad. R/P is one of the most powerful conditioners in the game, and W/P acts as a powerful ranged damage dealer. But for Paragon primaries, Anthem of Flame is their best attack skill.
Other than that, I don't know why people are complaining so much. I mean, look at the August 16-ish buffs. Nobody was cheering about those, but when WotA was nerfed a little afterwards, everyone was crying. Even in PvP, I saw A/nothing complaining about the nerf; just go /W or /R and get another IAS and critical eye!
Basically, it's human nature. People complain about the bad, and take the good for granted.
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Sep 07, 2008, 06:04 PM // 18:04
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#15
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Jungle Guide
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Quote:
Originally Posted by Clarissa F
It's an MMO, which means they give us a basic structure, but we are the ones who can sway how good or bad the game will be.
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This is the old make your own fun argument. But it implies a lack of fun in the actual game in the first place. You can say to do that all you want, but I hope Anet learns something by GW2. People will be looking at it super critically... has it fixed things that were never really great about GW1?
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Sep 07, 2008, 06:08 PM // 18:08
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
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I wouldn't blame the community, because they respond to the game itself. I believe that the dynamics of Guild Wars itself have become restrictive. The quests and missions are fun, but lack enjoyment to the point where you want to repeat them over and over again with all your characters. They also get quite repetitive.
Then there's the lack of new content. When chapters were due every 6 months there was something to look foward to and keep people busy. GWEN could only tide people over so much, so even with small add-ons like MOX there just isn't enough. Games need to evolve and grow to stay popular - Guild Wars is reaching the end of its evolutionary cycle in my view. Perhaps that's the limitation of the "free to play" system.
Oh, and it's certainly not the fault of the skill balancers. Anyone who sets so much store in particular builds needs to get a life (and perhaps play computer games less).
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Sep 07, 2008, 06:09 PM // 18:09
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#17
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Jungle Guide
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Quote:
Originally Posted by Clarissa F
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it. You have 8 skills on your bar, and over a thousand to choose from. Are you telling me we are such bad players we can't use one as a counter, especially if we are going into an area, like GvG, where we know we'll encounter that "leet build"?
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People are too RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing lazy to, and will keep using the same broken build because nine times out of ten it will work and accomplish what the players want it to (which, sadly, is either grind fame/champ points).
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Sep 07, 2008, 06:13 PM // 18:13
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#18
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Clarissa F
Take pugs(or don't). Most people never play pugs anymore. They will H/H or play with guildies, but they won't pug. What does that leave? Mostly, people who are new to the game, get all their info from wiki or, God forbid, us, and are usually playing something for the first time. That or they are someone with such a massive ego, they never can take good advice on game play, thinking it's an attack on them. If more people with experience played in pugs, you wouldn't have this.
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They don't play pugs because they end up in a bicker fest, players afk in the middle of the runs, or leave early, etc... H&H have no such problems .
Also in general skills have been hosed so bad in this game that most groups especially in higher areas require you to have exact specific builds/skill sets before they will even consider letting you in. That is not their fault either they just want the highest chance success they can get with the nerf limited skills we have.
It has gotten so bad many prefer to pay large sums of gold too be run through these areas where they can rather than trying to pug it or be forced to use someone else's idea of the proper build in order to participate.
Last edited by Cobalt; Sep 07, 2008 at 06:16 PM // 18:16..
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Sep 07, 2008, 06:15 PM // 18:15
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by Clarissa F
Take pugs(or don't). Most people never play pugs anymore. They will H/H or play with guildies, but they won't pug. What does that leave? Mostly, people who are new to the game, get all their info from wiki or, God forbid, us, and are usually playing something for the first time. That or they are someone with such a massive ego, they never can take good advice on game play, thinking it's an attack on them. If more people with experience played in pugs, you wouldn't have this.
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Back when henchmen, pugs or friends/guildies were all people had, a lot of people with experience did pug. Pugs, in general, were still of poor quality because there are people who think they know all, when they don't, or there are people who don't care about improving knowledge or quality that exist with or without experienced people choosing to pug. There are still experienced people who choose to pug. There still experienced people who choose to try and help out confused newbies. And, being the nature of human beings, they are occasionally still met with terrible attitudes, immaturity and a lack of gratitude.
Quote:
Originally Posted by Clarissa F
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it. You have 8 skills on your bar, and over a thousand to choose from. Are you telling me we are such bad players we can't use one as a counter, especially if we are going into an area, like GvG, where we know we'll encounter that "leet build"?
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I agree that builds can be beaten. A lot of other people do too, and for a lot of people the argument for nerfs doesn't come from a place of not being able to or not knowing how to beat something. It comes from areas of high end pvp where a certain build or tactic is too powerful not to overuse or abuse it. When 4 of your 5 opponents are running the same exact build, being able to beat it means very little simply because the same match 4 out of 5 times is just boring as hell. Skill balances are needed, if for nothing else, to keep game play from getting too stale.
On the other hand, Izzy is usually very heavy handed with his nerfs and instead of making it/them less desirable, the skill or skills usually just end up in the useless pile of other skills. But I don't entirely blame him for that as some of the skills were just a bad idea in the first place.
But that, there, is the true nature of trying to balance a game such as GW. It will never truly achieve complete balance, simply because nerfs and buffs make it an ever-changing atmosphere and once one skill or set of skills is nearly obsolete, another will take its place. In buying this game, though, you knew (or should have) that skill balances would take place regularly.
Quote:
Originally Posted by Clarissa F
Finally, If the game is getting old, you are playing way too much. If you play a few hours a day, other than when you get together for events or elite missions/areas, the game will still be lively. If you are a crackhead grinding 5-6+ hours on the game5-7 days a week...you really need to look at what you are missing. Like reading a book. Seeing the sun. Making friends in the real world. Having sex. In the immortal words of the Shatner, "You there. How old are you? 35? Have you ever kissed a girl?"
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You don't have to grind 5-6+ hours for 5-7 days a week, at this point, to have done everything in the game (besides pvp, which takes us back to your other problem) that you wanted to achieve on a single character. After a single character, everything just gets pretty repetitive. It isn't necessarily (though is some cases it is) a problem of playing too much, it's just that there isn't a whole lot of replay value.
I love GW still, I really do. But even lately, I have been a little bored of it.
I just read a book for 3 hours while I sat at the laundromat. Also just finished a book yesterday.
I don't really like the sun much, I have PMLE. Poopy on the sun.
I have friends in the real world and am perfectly satisfied with them.
I have sex regularly.
I even regularly engage in activities you haven't even suggested.
I'm still losing interest in the game and guess what? It's not really anybody's fault. I'm losing interest in it just like I eventually lost interest in my very first love interest, Mario. That's what happens to games.
Last edited by explodemyheart; Sep 07, 2008 at 06:19 PM // 18:19..
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Sep 07, 2008, 06:19 PM // 18:19
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#20
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Quote:
Originally Posted by isamu kurosawa
People don't pug out of personal choice.
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Heh I actually like pugging, usually. In fact the only time I don't like pugs is when you get that person from guru that seems to think they know it all and tells you how to play. j/k that person as far as I know probably isn't from guru
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